Tuesday, October 15, 2024

Technology Integration and Accessibility

This week's module focused on integrating technology in a K-12 learning environment, and described several pedagogical learning modules.

For this blog post, I am going to discuss 3D scanning and its potential use in a K-12 learning environment.

I think the concept of using a 3D scanner sounds amazing, but expensive. After a basic Google search, 3D scanners come in a wide range of pricing. Basic scanners start around $89 and can cost upwards of $150,000. According to All3DP's rank of the Best 3D Scanners of 2024, the best 3D scanner for beginners is the Creality Scan Ferret. This scanner is great because it's small and easier to hold. It can scan small objects in great detail or scan larger objects in wide range view. The scanner also has a camera that can capture color and texture that can be used to create 3D models in full color. The scanner can be charged via a Type-C charging cord. It is compatible with Android phones.




Using the SAMR learning model, the 3D scanner can be utilized in numerous ways. SAMR stands for Substitution, Augmentation, Modification, and Redefinition. In the Substitution phase, technology is used as a direct substitute for an older learning style. In the Augmentation phase, technology is also substituted but it enhances student learning in a significant way. Modification allows changes to the original lesson to accommodate the technology. Lastly, Redefinition acknowledges that the technology creates a brand new method of learning that would not have been possible using older methods.



Using the SAMR method, here are some examples of utilizing a 3D scanner:

Substitution: A student scans an object and displays it as a 3D model on a computer. This takes the place of drawing the object in a notebook.

Augmentation: When the student views the 3D model on their computer, they are able to interact with the item by zooming in and moving it around. The scanner may also give the ability to measure an item. This enhances the learning experience by allowing students to view the object on a more advanced level.

Modification: Students can use their scanned objects to create a much larger project. For example, a student could scan each part of a flower and then construct a whole flower using each separate image. This allows for a hands-on experience that is interactive and potentially deepens learning.

Redefinition: Students can use the 3D scanner to create learning experiences that would have been impossible with older technology. Students can use their scans to develop any kind of 3D collection. Teachers could also use 3D images to create a collection such as an art show or a collection of artifacts. Students could view the artifacts without physically damaging them.

Teachers and librarians can use these resources to help create lessons using the 3D scanner:



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